Seafarers (expansion for settlers of catan)
Seafarers (expansion for settlers of catan)
Published 2017-05-05T13:15:24+00:00
This thing contains all parts (exept cards, etc.) for the expansion "seafarers" for the settler of catan basic game I already made (http://www.thingiverse.com/thing:1238980).
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Authorised shops (if you don't possess a printer):
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for the roules check out here: http://www.catan.com/service/game-rules or here: https://kelvsyc.files.wordpress.com/2012/08/r13.pdf
Choose yourself which individual tile-designs you prefere for the game. If you want, you can also use other tiles from the main game. These are the pieces you need to print:
- Tiles (landscapes): 2 x landscapes gold, 2 x landscapes desert, 1 x landscape wheat, 1 x landscape wood, 2 x landscapes ore, 2 x landscapes brick, 1 x landscape wool, 34 x sea (as much with islands as you like)
- 50 x catan chits
- 60 x ships (15 per player)
- 1 x pirate ship (corsaire)
- 4 x cloth tokens (8/11, 9/10, 4/5, 6/3, scenario "cloth for catan")
- 1 x dice (scenario "the fog islands")
- 36 x warship-marker (scenario "pirate island")
- 8 x settlements forgotten clan (scenario "cloth for catan")
INTERLOCKING PARTS (NO MAGNETS NEEDED):
If you don't want to use magnets, I have made some interlocking parts for the landscapes here: http://www.thingiverse.com/thing:2035221
Like for the other expansions I had to do slight changes to the gameplay and material because of the 3d-design of the tiles.
The changes are the followings:
- The catan chits (chips) can be stacked and placed under settlements
- For the scenario "the fog islands" the dice can be used to decide which landscape is going to be placed. The dice shows the following symbols: sheep = wool, tree = wood, grain = wheat, dead fish = desert, blocks = brick, mountain = ore, waves = sea, crown = gold.
- For the scenario "cloth for catan" the cloth-tokens are placed on the 4 islands where the number tokens belong. They show two numbers (one points up one down) for the two settlements of the forgotten tribe (new), that are placed where in the original roules the number tokens are placed. For example: on the cloth-token the number 6 shows upward. If the number 6 is rolled, the settlement atop of the cloth-token gives one bolt of cloth (one catan chit).
- For the scenario "the pirate island" you don't have to turn your ships aside to mark them as warships. You can use the warship-markers, that are placed under the ships.
OTHER EXPANSIONS:
- cities & knights: http://www.thingiverse.com/thing:1254404
- traders & barbarians: http://www.thingiverse.com/thing:853663
- explorers & pirates: http://www.thingiverse.com/thing:1588996
OTHER SCENARIOS & VARIANTS: http://www.thingiverse.com/thing:1410173
STORAGE: http://www.thingiverse.com/thing:1839595
Big thx to all the designers that helped me to build this expansion with their superbe work
Print the small parts with the highest resolution possible.
Date published | 05/05/2017 |
Technology | FDM |
Complexity | Medium |