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Maddog Mech Pack (5 walking + running mechs) + Maddog MK.III Mech Pack (6 walking + running mechs)

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Creation quality: 5.0/5 (1 vote)
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3D design format
STL Folder details Close
  • Maddog Config A Running.stl
  • Maddog Config A.stl
  • Maddog Config B Running.stl
  • Maddog Config B.stl
  • Maddog Config BA Bandit Running.stl
  • Maddog Config BA Bandit.stl
  • Maddog Config Prime Running.stl
  • Maddog Config Prime.stl
  • Maddog Config V Running.stl
  • Maddog Config V.stl
  • Maddog mk3 Config A Running.stl
  • Maddog mk3 Config A.stl
  • Maddog mk3 Config B Running.stl
  • Maddog mk3 Config B.stl
  • Maddog mk3 Config BLO-Blessed Order Running.stl
  • Maddog mk3 Config BLO-Blessed Order.stl
  • Maddog mk3 Config C Running.stl
  • Maddog mk3 Config C.stl
  • Maddog mk3 Config D Running.stl
  • Maddog mk3 Config D.stl
  • Maddog mk3 Prime running.stl
  • Maddog mk3 Prime.stl

Learn more about the formats

Last update 2022-10-04 at 02:45
Publication date 2021-11-23 at 00:31
Design number 568965

3D printer file info

3D model description

Maddog MK.I

Configuration Prime
For its fire support purposes, the Mad Dog is armed with twin shoulder-mounted LRM-20 missile racks, which allow the 'Mech to inflict heavy damage on any opponent it may target. The Mad Dog is also more than capable of going on the offensive, mounting dual large and medium-sized pulse lasers, one of each on each arm. Mad Dog pilots have been known for showering missiles on opponents before swooping down with a finishing blow from the lasers, much like a vulture swooping down for carrion.

Configuration A
The Mad Dog A can bring devastating fire on targets at any range, mounting an ER PPC and an LB 5-X AC, with which it can easily cripple enemies from long range. Should it get close enough, its six SRM-6 racks ensure the demise of nearly any foe. BV (1.0) = 1,510,[2] BV (2.0) = 1,923[3][8]

Configuration B
A more general purpose configuration, the Mad Dog B mounts more laser weaponry, with two ER Large Lasers in the left arm, and three Medium Pulse Lasers in the other. For additional long-range firepower, the Mad Dog B mounts only one LRM-20 having replaced the other with two Streak SRM-6 launchers. BV (1.0) = 1,903, BV (2.0) = 2,284

MDD Configuration BA Bandit
PGI's first Hero 'Mech config, the Bandit is themed as being piloted by Russou Howell and is armed with a mammoth Ultra Autocannon/20 in each side torso. With only twin ER Small Lasers in each arm as supporting weapons, its pilot must make every shot of its combined total of two tons of reloads count.

Configuration V
An unusual design, the V is used for mobile artillery. An Arrow IV launcher is jammed into the right torso with some of the weapon spilling out into the right arm as well. Two tons of ammo Arrow ammo are carried in the left torso. Unlike some designs, like the Naga, the Vulture V is more than capable of self-defense, and isn’t nearly worthless when out of artillery ammo. An LRM-20 is carried in the left torso and is provided with its own two tons of ammo. Additionally, each arm carries both a Medium Pulse Laser and an [ER Medium Laser]]. BV (2.0) = 2,182

Maddog MK.III

Prime
The primary configuration is focused on providing long range fire support. Its main weapons are four 20-tube Long-Range Missile Launchers split between the 'Mech's side torsos, with four tons of ammunition supplying the launchers. For closer engagements it has six Extended Range Medium Lasers divided in pairs and allocated to each of the 'Mech's arms and its center torso. Twelve Double Heat Sinks struggle to keep up with the massive heat output of this configuration

Configuration A
This configuration is meant for engagement at all ranges. In its arms are a pair of Ultra Autocannon/5s for long-range engagements. Backing up the autocannons are four SRM-6s, as well as two Medium Pulse Lasers found in the center torso. The A configuration has two additional Double Heat Sinks to cope with the new heat load of the weapons. BV (2.0) = 1,880

Configuration B
The most noted feature of the B configuration is the addition of four Jump Jets in the legs, allowing greater flexibility during fire-support missions. Its weaponry and equipment includes a pair of side-torso mounted LRM-20s, arm-mounted ER Large Lasers, and a pair of ER Medium Lasers in the center torso. Two additional Double Heat Sinks help in managing heat levels. BV (2.0) = 2,572

Configuration C
A close-quarters fighter, the C Configuration utilizes eight Streak SRM-6 launchers split between the side torsos. Additionally, the 'Mech uses four Micro Pulse Lasers. The launchers are fed by four tons of ammunition. BV (2.0) = 2,299

Configuration D
Configuration D is rare, focused around a pair of Clan-produced Rotary Autocannon/5s, each mounted in the 'Mech's side torsos. The Rotary Cannons are supplied with 120 rounds of ammunition. A MechWarrior only has a pair of arm-mounted Medium Pulse Lasers for backup. BV (2.0) = 2,421

BLO
A custom configuration used by the Blessed Order's revived First Division's Unending Faith III, the Vulture III BLO carries paired LRM-15 racks in each side torso, supported at short range by the chin-turret mounted ER Medium Lasers, an ER Medium and ER Small Laser in the left arm and an Inner Sphere Light PPC in the right arm. Carrying four tons of LRM reloads, the effectiveness of the BLO is enhanced by the inclusion of an Improved C3 Computer. BV (2.0) = 2,397

(mk.iii config d and mk.i ba bandit still need slight repairs)

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