The classic game of Klin Zha, the "Klingon Chess"
Klin Zha was described in the Star Trek novel The Final Reflection by John M. Ford in 1984 (see image 2 for my own, well used copy). Since then, fans have provided several versions, and largely settled on a final, semi-official version, of playable rulesets, and have played, appreciated and cultivated the game to the present day.
For more information, I recomment this great and throughout website:
http://www.klinzha.com/
For everybody who reads Italian, the website
https://www.klinzha.it/
provides an abundant and up to date source of information for Klingon fans.
The following expplanation requires some knowledge about the game and rules, e.g. having read the information on the above linked website.
The models provided here give the Klin Zha playing pieces ("warriors") in the elaborate, three-dimensional form as described in The Agonizer 3.4 Supplement (1992), inspired by the title graphic of the novel (image 3). The Fencer in the original graphic seems to have a "spike" in the form of a elongated pyramid protruding from each side of its head. on closer examination these structures rather seem to be indented "impressions". So I included two versions, "Fencer In" and "Fencer Out". The choice is your's.
I also included the more simplified form of the warriors, flat discs with symbols on top, both "classic" (C) and "authorized" (A) - (see images 14 - 17).
The Goal is made to put the warriors on top, not the other way round, which is obviousely the more practical way for the three dimensional pieces, but is also a better solution for the flat pieces as one can still read the symbol of the warrior.
The Klingon Trifold on the Goal is a rised structure, so a flat-bottomed piece cannot stand evenly on it. The Non-carrier pieces (the Flier, the Swift and the Blockader) have a flat bottom, so they can't be placed on the Goal. The carrier pieces (the Lancer, the Fencer and the Vangard) have a hollowed-out bottom, so they can stand evenly on the goal.
I also included models of triangles to put together a gameboard. I provided three different designs, called Tri1, Tri2 and Tri3 resp.. The user can choose his favorite design or combine two or three designs to make alternating "checkered" triangles or to mark the neutral zones in the setup phase.
If you glue them together to make a gameboard, you may find it useful to make three identical pieces for easier storage, as shown in image 21.
Every triangle comes in a second version with a hole in it (e.g. "Tri2hol"). If you play a game of Klin Zha Kinta using Miniature Figures, you may want to represent the Goal by a flag, so it can easily be stuck on the figure. When the Goal is left on a triangle, you can use the hole to hold the flag upright.
All files are provided in .obj and .stl format, without supports.